![]() 3) Donate (offsets the costs of tablet / software / textures purchased for this project, travel for acquiring real-life texture sources, etc). There are a few ways to help support: 1) Let others know about it! 2) Comment if you have feedback / kind words. There are several ways to stay connected: In some cases it will help shape the end product! Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.ĭefinitely! Please comment on any post on our site ( ) to give us feedback on our progress. We are essentially taking each texture, scaling it up to 8 times the original resolution (in most cases) and redrawing / remaking from there. Albert’s experience goes all the way back to the 2007 PC release of the game, for which he created one of the most definitive and well-received texture packs, while this is Cris’ first attempt. ![]() ![]() Cris is from the midwest in the US, while Albert lives in Spain. We’re two guys who love Resident Evil 4 and want to help create the definitive version of the game from a graphical perspective. The Ultimate HD version released this year for PC. What version of the game is this project for? ![]() (based on questions asked in this thread) ![]()
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